//------------------------------------------------------------------------------
// <copyright file="RpcVersion.h" company="Microsoft">
//     Copyright (c) Microsoft Corporation.  All rights reserved.
// </copyright>
//------------------------------------------------------------------------------

#pragma once

#ifdef ENABLE_GAMESTEST_RPC

	// This is the version used to identify the protocol.
	// This string should match the AssemblyVersion property of the client.
	#define GAMESTEST_RPC_VERSION L"1.0.0.0"

#endif